﻿using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
namespace OGAMRL.screens
{
    //made this so I can access various fonts from anywhere because I am lazy.
    
    public static class Fonts
    {
       public static SpriteFont smallFont; 
    }
}
